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Name: Resident Evil 5: Lost in Nightmares Lost in Nightmares is the first piece of additional downloadable content for Resident Evil 5 that brings a new campaign experience; it's the story hinted at during the main campaign about how Jill sacrificed herself to stop Wesker at the Spencer Estate. The action takes place in 2006, Chris Redfield and Jill Valentine are both working for the B.S.A.A. and are in search of Ozwell Spencer in the hope he can give them information on Wesker.
Upon reaching Spencer Estate Chris and Jill quickly discover that things aren't as they should be; no sooner are they through the main doors that they discover Spencer's bodyguards have been killed and they set about to investigate what's going on.
It's got to be said that this piece of DLC is going to be a trip down memory lane for a lot of Resident Evil fans that have been there from the start; it won't take long before things become a little familiar as the main hall is very reminiscent of the main hall in which Resident Evil started back in the first game, and the similarities certainly don't end there. Miss the old days of having to play a piano to open a secret section of the wall? How about having to remove emblems and place them in doors to open them? What about the way the door opens as you go though them? You'll be doing all of that as you investigate what's going on in Spencer Mansion and it would be a shame to ruin all the little nods back in time so it's best you discover them for yourselves, suffice to say, there are more to be found.
Working you way through the mansion there are plenty of puzzles to solve and pieces of evidence to read through which expands on what you already know, eventually you'll work your way through to the underbelly of the place and it's certainly as unsavoury a place as you can imagine. To make things worse the bellows are patrolled by discarded test subjects of nefarious experiments, while not particularly challenging to overcome they are joined by an enemy known as The Guardian of Insanity who wields a giant anchor as his weapon, this anchor wielding monstrosity is no easy foe, especially when you find yourself with no guns towards the end.
Finally you'll learn the fate of Spencer and meet up with Wesker, once again you must face off against him and his super speeding abilities in an uneven match, this ends after a set amount of time and the story ends with what you already know with Jill taking out Wesker in a final act of desperation; obviously you won't be too shocked at any of these events since you've probably already played them through in the games campaign mode.
A good deal of attention has been paid to the DLC, not only are there the aforementioned nods to Resident Evil, but the more eagle eyed amongst you might also notice that Chris's build is different to that of the main game, his appearance is slightly younger and there are plenty of other little details that relate back to the main story, it's good to see that Capcom haven't just banged something together for the sake of it, it's obvious that time has been spent developing it. Just like the main game you can play through the adventure solo with an AI partner (who is still as daft) or with a friend online or offline, your end score will also be submitted to a leaderboard so you can check out how your friends have fared as well.
An additional chapter to play through isn't all you get; you also get the Mercenaries Reunion game mode which is essentially the unlockable Mercenaries mode included with Resident Evil 5 with new characters to play as, new enemies to fight, and new moves to execute, depending on who you're partnered up with. The two new characters to play as are Barry Bunton (again going old school) and Excella Gionne, who interestingly brings along some new toys to play with in the form of an automatic pistol and a flash grenade launcher.
For your 400 Microsoft points/£3.99 you'll get an additional 1-2 hours gaming out of your Resident Evil 5 disc, while it might seem a little short if you're looking to bring a little Resident Evil back into your life, you can do no worse than this. While not as compelling or action heavy as it could have been it harks back to an earlier gaming age and pays homage to its roots, that's probably worth the price of admission alone.