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Details on the fourth game in Turn 10's racing series have been few and far between since its announcement at the Video Game Awards ceremony, however, a recent interview has uncovered a Kinect head-tracking feature.
The feature was revealed in an interview with the developers on Microsoft's Autos website.
"I think we’re just scratching the surface," said Turn 10 director Dan Greenawalt. "I have the feeling that we'll all look back at these first few years of Kinect and reflect on it as a huge inflection point in interactive entertainment."
The interview goes in to detail on how Turn 10 have tried to make the racing experience in Forza 4 as realistic as possible, by renting out race tracks and shooting "terabytes worth of video and photos, and tracing the inside, middle and outside portions of the road surface".
"For games such as Gran Turismo 5, which was released in November 2010 for the PlayStation 3, and Forza Motorsport 4, due this fall on Xbox 360, many carmakers provided computer-aided design schematics, allowing programmers to create in-game equivalents that are structurally accurate, inside and out, instead of reverse-engineering virtual models based on just their stats. Certain vehicles get an extra degree of analysis: For the upcoming Forza title, developers took 3-D laser scans of select cars, including the Bugatti Veyron."
You can read the full interview and analysis on the Microsoft Autos website here.
Forza Motorsport 4 was showcased with Kinect support at E3, including the ability to walk around and interact with your vehicle by opening doors and getting inside, but only now has full head-tracking support been confirmed.
Forza Motorsport 4 releases on Xbox 360 in the Fall of 2011.