Starvault has announced over the weekend that the Mortal Online beta has ended and the servers will go live for the public on June 9. The developers say they have fixed numerous amounts of bugs, and the horrible de-syncing issue.
"With the new engine build, we have finally solved the desync issues we suffered from in the old network solution. Earlier on we lacked the proper tools to be able to track all packages sent from server to client, but with the new software now in place we have managed to eliminate the problem. A lot of internal QA testing as well as positive feedback from our Beta testers confirm the result."
You can read the full thing on the announcement and the update here.